HIRAMEKI
type: channel
description: HIRAMEKI merupakan Jurnal Pendidikan, Bahasa, Sastra dan Budaya Jepang dengan ISSN : 2986-4100 (Online) dan ISSN : 2986-5166 (Cetak) yang diterbitkan oleh Prodi Pendidikan Bahasa Jepang Universitas Riau dua kali dalam setahun yakni pada bulan Februari dan Agustus. Jurnal ini diperuntukkan bagi penelitian tentang Pendidikan, Bahasa, sastra dan budaya maupun studi yang terkait dan belum pernah dipublikasikan. Artikel yang dipublikasikan pada jurnal HIRAMEKI: Jurnal Pendidikan, Bahasa, Sastra dan Budaya Jepang ditulis dalam bahasa Indonesia. Semua naskah riview oleh reviwer yang kompeten dalam bidangnya.
publisher: Pendidikan Bahasa Jepang Universitas Riau
language: en
publication name: HIRAMEKI
issn: 2986-5166
items: MAKNA METAFORA KATA MIZU DALAM IDIOM: KAJIAN LINGUISTIK KOGNITIF
items: PERKEMBANGAN KOGNITIF PADA TOKOH CHIBI DALAM NOVEL SUGU SOKO NO TAKARA MONO KARYA YOSHIMOTO BANANA
items: STRATEGI PERSUASI DALAM KEAMBIGUITASAN MAKNA KALIMAT IKLAN PADA WEBSITE DAN STREAMING VIDEO BERBAHASA JEPANG
items: RESPON MAHASISWA TERHADAP MODEL PEMBELAJARAN DISCOVERY LEARNING PADA MATA KULIAH CHUKYU BUNPO
items: MEREKOMENDASIKAN PENERAPAN PEMBELAJARAN KEIGO BERBASIS ANALISIS WACANA KRITIS
items: PEMANFAATAN VIRTUAL TOUR DALAM UPAYA MEMBIASAKAN MAHASISWA BERBICARA BAHASA JEPANG
items: PENERAPAN PROJECT BASED LEARNING DALAM PENGAJARAN DOKKAI UNTUK PEMELAJAR BAHASA JEPANG TINGKAT MENENGAH
items: PEMBELAJARAN SASTRA JEPANG BERBASIS PROYEK - LEARNING APPRECIATION TERHADAP VIDEO DRAMA ANIMASI
items: KETERAMPILAN MAHASISWA DALAM MEMPROMOSIKAN BARANG: IMPLEMENTASI PjBL DALAM MATA KULIAH MENGARANG LEVEL
items: PEMAHAMAN METODE PROJECT BASED LEARNING PADA MATA KULIAH DOKKAI SAKUBUN 4
items: PROJECT BASED LEARNING: VIDEO PEMBELAJARAN UNTUK MEMBANGUN 4C SKILLS MAHASISWA PADA MATA KULIAH BUNPO SHOJOKYU
items: MENGINGAT NAMA HARI DALAM BAHASA JEPANG MELALUI LAGU LET’S DRAW DORAEMON DENGAN LIRIK YANG DIMODIFIKASI
items: MAKNA DENOTATIF DAN MAKNA KONOTATIF YANG TERDAPAT PADA PENGGUNAAN DIKSI DALAM IKLAN SENKA PERFECT WHIP
items: GAYA BAHASA METAFORA BERUNSUR ALAM PADA LAGU YANG DINYANYIKAN AIMER
items: PENGGUNAAN DAN MAKNA KATA PADA GAIRAIGO DALAM LIRIK LAGU KARYA MR.CHILDREN
items: ANALISIS PENGGUNAAN DANSEIGO DAN JOSEIGO DALAM DRAMA JEPANG SEBAGAI STRATEGI PEMBELAJARAN BAHASA JEPANG
items: Representasi Budaya Kaum Muda dalam Anime Wind Breaker: Studi tentang Gaya Hidup dan Solidaritas di Perkotaan Jepang
items: BUDAYA MAKAN JEPANG SEBAGAI SARANA PENINGKATAN KETERAMPILAN BAHASA DAN MOTIVASI BELAJAR
items: PENGARUH KONTEN YOUTUBE TERHADAP PEMBELAJARAN BAHASA DAN BUDAYA JEPANG
items: DIPLOMASI BUDAYA LEWAT KULINER SUSHI VS RENDANG
items: DEWA YANG BERHUBUNGAN DENGAN GUNUNG DALAM ANIME NATSUME YUUJINCHOU KAJIAN ETNOLINGUISTIK

MAKNA METAFORA KATA MIZU DALAM IDIOM: KAJIAN LINGUISTIK KOGNITIF
type: item
description: Idioms are needed when expressing ideas without using a long, but the meaning of idiom cannot be understood from its forming words. This research aims to understand lexical meaning, idiomatical meaning and knowing the reasons for the expansion of idiom meanings using the word Mizu in terms of the Cognitive Linguistic approach using metaphor. The research method used in this study is a descriptive qualitative method, since the research involved collecting the data and example sentences, to analyze it’s lexical and idiomatical meanings, to clarify the connection in lexical and idiomatical meanings from the perspective of cognitive linguistics, then describes. The object of the research is limited to idioms that using the word Mizu. Based on analysis that has been done, idiomatical meaning that shows up is associated with character, circumstances, environment, disturbance.
subject: Articles
  topic: section
subject: Idiom
  topic: keywords
subject: Mizu
  topic: keywords
subject: Cognitive Linguistics
  topic: keywords
subject: Metaphor
  topic: keywords
creator: Nur ‘Izzati
rights: Copyright (c) 2025 HIRAMEKI
date: 2025-07-23
publication date: 2025-07-23
starting page: 64
ending page: 70

PERKEMBANGAN KOGNITIF PADA TOKOH CHIBI DALAM NOVEL SUGU SOKO NO TAKARA MONO KARYA YOSHIMOTO BANANA
type: item
description: This is a research on the cognitive development of Chibi characters in the novel Sugu Soko no Takara Mono by Yoshimoto Banana. This novel tells the story about a very active and cheerful child named Chibi. This research taking up on cognitive development of Chibi characters in the novel Sugu Soko no Takara Mono using qualitative methods with intrinsic analysis and literary psychologycal approaches assisted by the psychological theory of cognitive development by Jean Piaget. The conclusion can be drawn from this research is that the Chibi character has entered the second stage of children’s cognitive development named the development of the praoperational stage.
subject: Articles
  topic: section
subject: Novel
  topic: keywords
subject: Sugu Soko no Takara Mono
  topic: keywords
subject: Chibi
  topic: keywords
subject: Literary Psychology
  topic: keywords
subject: Cognitive Development
  topic: keywords
creator: Yofane Permata Lestari
creator: Rachmidian Rahayu
creator: Lady Diana Yusri
rights: Copyright (c) 2025 HIRAMEKI
date: 2025-07-23
publication date: 2025-07-23
starting page: 56
ending page: 63

STRATEGI PERSUASI DALAM KEAMBIGUITASAN MAKNA KALIMAT IKLAN PADA WEBSITE DAN STREAMING VIDEO BERBAHASA JEPANG
type: item
description: Advertising language is something interesting because it uses creative and entertaining language to attract the attention of the audience. One of them is by using ambiguity or in Japanese it is known as 'aimaisei'. In advertising language, ambiguity often appears in the form of puns, either in the form of sound resemblance of one word to another or in the form of sentences containing jokes. This paper aims to discuss how to interpret advertising sentences that contain ambiguity in meaning in website advertising media and video streaming. Then how is the persuasion strategy used in advertising sentences that contain ambiguity in meaning in website advertising media and video streaming. Applying library research, the data obtained from the documentation are explained and analyzed. The results show that there are five factors that form ambiguity in the meaning of advertising sentences on website advertising media and video streaming, namely polysemy, homonym, homophone, homograph and differences in grammatical interpretation. While the persuasion strategy of advertising sentences containing ambiguous meaning in website advertising media and streaming video found four principles, including the principle of commitment and consistency, the principle of social proof, the principle of liking, and the principle of scarcity.
subject: Articles
  topic: section
subject: Persuasion Strategy
  topic: keywords
subject: Ambiguity
  topic: keywords
subject: Advertisement
  topic: keywords
creator: Afrilia Wahyu Syahadatina
rights: Copyright (c) 2025 HIRAMEKI
date: 2025-07-23
publication date: 2025-07-23
starting page: 49
ending page: 55

RESPON MAHASISWA TERHADAP MODEL PEMBELAJARAN DISCOVERY LEARNING PADA MATA KULIAH CHUKYU BUNPO
type: item
description: The best learning process is to involve students to understand the material actively, and lecturers act more as facilitators. The learning process that focuses on students is called Student Centre Learning or SCL. One of the learning models with the SCL approach is Discovery Learning, which is the process of understanding a concept of the material actively and independently to then obtain a conclusion. In this method, the teacher does not actively explain the material to the learners. Bunpo lessons or grammar in college is a compulsory course of study program. Bunpo courses or grammar are part of the most basic debriefing of Japanese language skills and knowledge. Because the mastery and understanding of Bunpo or grammar will have an impact on other language skills such as listening (choukai), speaking (hanasu), reading (dockai), and writing (stiff). The application of discovery learning model in grammar learning (Bunpo) is done to find out the effectiveness in enhancing students' abilities and knowledge in understanding sentence patterns learned in Chukyu Bunpo courses. From the results of the student response it can be known that the Discovery Learning learning model can be said to be quite effectively applied to secondary grammar courses (Chukyu Bunpo).
subject: Articles
  topic: section
subject: Learning Model
  topic: keywords
subject: Discovery Learning
  topic: keywords
subject: Bunpo
  topic: keywords
creator: Dewi Kania Izmayanti
rights: Copyright (c) 2025 HIRAMEKI
date: 2025-07-23
publication date: 2025-07-23
starting page: 42
ending page: 48

MEREKOMENDASIKAN PENERAPAN PEMBELAJARAN KEIGO BERBASIS ANALISIS WACANA KRITIS
type: item
description: The Japanese Language is one of the world languages which has several registers. The existence of these registers may often burden Japanese language learners in mastering the language. This is due to how the language changes registers depending on the social context. Keigo or Japanese honorific language is often difficult to understand for Japanese Language learners. Social context plays an important role in Japanese conversation and written texts because it can push speakers into using a specific Japanese language register, such as Keneigo, Sonkeigo, or Teineigo. This qualitative descriptive Research through literature study aims to rationalize a Critical Discourse Analysis-Based approach in Japanese language learning in order to help accelerate the learning process of Japanese language learners. The study has shown that through critical discourse analysis, several social context factors such as power relations and social standing, which affect the register usage choice as well as word choice in language usage, can help Japanese language learners in understanding which honorific speech to use in certain situations. Therefore, this paper recommends applying a critical discourse analysis-based approach in the Japanese language learning process because it helps the learners in understanding the social context which accelerates the Keigo learning process.
subject: Articles
  topic: section
subject: Linguistics
  topic: keywords
subject: Critical Discourse Analysis
  topic: keywords
subject: Japanese Learning
  topic: keywords
subject: Keigo
  topic: keywords
subject: Language Acquisition
  topic: keywords
creator: Rafi Ronny Wazier
creator: Raihan Ronny Wazier
rights: Copyright (c) 2025 HIRAMEKI
date: 2025-07-23
publication date: 2025-07-23
starting page: 37
ending page: 41

PEMANFAATAN VIRTUAL TOUR DALAM UPAYA MEMBIASAKAN MAHASISWA BERBICARA BAHASA JEPANG
type: item
description: The role of technology in everyday life cannot be denied, especially during the pandemic, almost all activities are carried out using the internet network. One of the positives of this situation is that in the world of education we can explore and implement innovative methods of learning activities. The author tries to apply Project Based Learning method in kaiwa (conversation) courses, by guiding students to make virtual video tours. The results obtained showed that students were very enthusiastic in doing assignments, and not only Japanese they prepared but also video editing techniques. So it can be concluded that this project can encourage students' motivation to learn and practice the Japanese they are learning. The project application process and the results will be presented using a qualitative descriptive method, and the analysis will be presented informally.
subject: Articles
  topic: section
subject: Kaiwa
  topic: keywords
subject: Virtual Tour
  topic: keywords
subject: Video
  topic: keywords
subject: Project-based Learning
  topic: keywords
creator: Pika Yestia Ginanjar
rights: Copyright (c) 2025 HIRAMEKI
date: 2025-07-23
publication date: 2025-07-23
starting page: 33
ending page: 36

PENERAPAN PROJECT BASED LEARNING DALAM PENGAJARAN DOKKAI UNTUK PEMELAJAR BAHASA JEPANG TINGKAT MENENGAH
type: item
description: This study aims to find out how Project Based Learning (PjBL) or project-based learning is applied in teaching dokkai (Japanese reading comprehension) for Intermediate learners of Japanese as Foreign Language. The target of teaching dokkai at the intermediate level is so that students can independently understand information from Japanese language discourse/writing equivalent to JLPT N3 and N2. However, this target does not seem to motivate students to increase reading activities outside of lectures. Coupled with the weakness of textbooks that do not display actual readings, students cannot take advantage of information from reading results for their Japanese language skill activities. To solve this problem, PjBL has been implemented where students read the latest news articles in Japanese from the NHK News Web Easy website, then students make a video explaining the Japanese news article in Indonesian, and the video is uploaded to the Youtube channel so that it can be watched by the general public. Indonesian people who don't know Japanese but want to know the latest news about Japan. The teacher's role is only as a facilitator, namely giving examples of videos that must be made by students, choosing the source of news articles, providing explanations for Japanese vocabulary or expressions that cannot be understood before the students make the videos, and finally uploading videos of all students' works in one playlist on the channel. Youtube. From the results of the questionnaire to students, it is known that by learning dokkai through PjBL, the motivation of students to carry out Japanese reading activities outside of lectures increases, because the results of reading activities are not only useful for themselves but for others. To apply this PjBL in teaching intermediate level dokkai, careful preparation is needed so that teachers can function optimally as facilitators in lectures so that learning activities become more student-centered.
subject: Articles
  topic: section
subject: Project based Learning (PjBL)
  topic: keywords
subject: dokkai teaching
  topic: keywords
subject: Japanese news articles
  topic: keywords
subject: news discussion video
  topic: keywords
subject: dokkai learning motivation
  topic: keywords
creator: Dewi Kusrini
rights: Copyright (c) 2025 HIRAMEKI
date: 2023-02-01
publication date: 2023-02-01
starting page: 26
ending page: 32

PEMBELAJARAN SASTRA JEPANG BERBASIS PROYEK - LEARNING APPRECIATION TERHADAP VIDEO DRAMA ANIMASI
type: item
description: Literary learning with drama appreciation is applied to develop students' abilities, understand and utilize literary works in personality development and improve language skills. Students study the development of Japanese literature every era, examine literary works and appreciate it in the form of drama. During the COVID-19 pandemic, drama appreciation which was shown live, was made online using animated videos. The purpose of learning literature in the Japanese language education study program is to appreciate literature in the form of animated videos with the theme of fairy tales. The results of the discussion on learning Japanese literature using project based learning of drama appreciation with animated videos, students understand literary texts about momotaro and Urashima taro, make drama texts and drama animation videos, then display them via online zoom. Animated videos are made with their own designs according to students' creativity and replace the role of players in drama appreciation. Students continue to dub as voice actors in the animated video. Implementation is carried out by mentoring, making project designs, monitoring scheduling, evaluating results and evaluating. The implementation of literary appreciation using animated videos has a very good response and is more interesting by learning other languages.
subject: Articles
  topic: section
subject: learning Japanese literature
  topic: keywords
subject: project based learning
  topic: keywords
subject: appreciation drama
  topic: keywords
subject: animation video
  topic: keywords
creator: Ayu Putri Seruni
rights: Copyright (c) 2025 HIRAMEKI
date: 2023-02-01
publication date: 2023-02-01
starting page: 21
ending page: 25

KETERAMPILAN MAHASISWA DALAM MEMPROMOSIKAN BARANG: IMPLEMENTASI PjBL DALAM MATA KULIAH MENGARANG LEVEL
type: item
description: This paper aims to determine students' skills in promoting goods to be sold or purchased in the Japanese community, while the learning objective of this topic is that students can write announcements on the Japanese community page or bulletin board about the desired goods and conditions. The project was given to 19 5th semester students who took the Sakubun Chukyu Kohan course. The book used in PjBL practice is the book 'Marugoto-Nihon no Kotoba to' Bunka Chukyu I, topic 8，Chapter 5 'Utte Kudasai', published by the Japan Foundation. The project is carried out in two online zoom meetings. Preparation for the first meeting is to convey learning objectives, preparation of writing essays based on the content to be written by looking at the reference model for writing essays. Students are invited to think about trying to buy or sell goods made to the Japanese community based on their respective experiences. In the essay writing section, part of the time is done at home, then it is collected on the fourth day after the first meeting. The results of the essays were collected using a spreadsheet. At the second meeting, peer checks were carried out. Based on the results of the calculation of the data, it was found that there were 127 data of promotional patterns/expressions, 94 data for each buyer's promotional expression, and 33 data for the seller's promotional expression. The recommendation of this research is, even though students are skilled in using Japanese in promoting goods, they still find inappropriate use of vocabulary and sentence patterns. In addition, the implementation of peer checks has not been discussed in focus in this study.
subject: Articles
  topic: section
subject: 課題遂行
  topic: keywords
subject: can-do
  topic: keywords
subject: buying-selling expression
  topic: keywords
subject: writing skills
  topic: keywords
creator: Yuyun Rosliyah
rights: Copyright (c) 2025 HIRAMEKI
date: 2023-02-01
publication date: 2023-02-01
starting page: 15
ending page: 20

PEMAHAMAN METODE PROJECT BASED LEARNING PADA MATA KULIAH DOKKAI SAKUBUN 4
type: item
description: This study aims to determine students' comprehension of the Project Based Learning (PjBL) method which consists of the planning step, implementation step and evaluation step in designing basic level Japanese reading materials (A1) based on the classification of Japanese language proficiency levels according to the JF Standard. The research method used is a descriptive approach. This study used a sample of 39 students from the class of 2019 using the saturated sample technique. This research was conducted on the Dokkai Sakubun 4 course which is one of the compulsory subjects of the Riau University's Japanese Language Education Study Program. The data collection technique used is the portfolio technique. The data collected is in the form of group assignments regarding project planning for making extensive reading materials.
subject: Articles
  topic: section
subject: comprehension
  topic: keywords
subject: student
  topic: keywords
subject: Project Based Learning model
  topic: keywords
creator: Yenny Aristia Nasution
creator: Adisthi Martha Yohani
creator: Nana Rahayu
rights: Copyright (c) 2025 HIRAMEKI
date: 2023-02-01
publication date: 2023-02-01
starting page: 8
ending page: 14

PROJECT BASED LEARNING: VIDEO PEMBELAJARAN UNTUK MEMBANGUN 4C SKILLS MAHASISWA PADA MATA KULIAH BUNPO SHOJOKYU
type: item
description: This study aims to describe the implementation of project based learning which applied to bunpo shojokyu’s learning to build 4C skills (critical thinking, communication, collaboration and creativity) in Japanase Education Program of Universitas Pendidikan Ganesha. The subjects of this research are 4th semester students with total respondent is 33 people who programmed bunpo shojokyu’s learning in academic Year 2020-2021. This study used observation and documentation as data collection technique. Observations were made to observe the 4C skills of project based learning’s implmentation in bunpo shojokyu’s learning. Documentation were made to collect the lesson’s plan, learning video made by the students, and assessment of learning video. Based on the result, obtained that the 4C skills of project based learning’s implmentation in bunpo shojokyu’s learning by giving project to make a learning video that integrate 4C skills aspects in learning’s procedures and assessment.
subject: Articles
  topic: section
subject: project based learning
  topic: keywords
subject: 4c skills
  topic: keywords
subject: learning video
  topic: keywords
creator: Irvina Restu Handayani
rights: Copyright (c) 2025 HIRAMEKI
date: 2023-02-01
publication date: 2023-02-01
starting page: 1
ending page: 7

MENGINGAT NAMA HARI DALAM BAHASA JEPANG MELALUI LAGU LET’S DRAW DORAEMON DENGAN LIRIK YANG DIMODIFIKASI
type: item
description: This study aims to analyze the effectiveness of using the modified lyrics of the song Let’s Draw Doraemon as a learning medium for remembering the names of days in Japanese. A popular song like Let’s Draw Doraemon was chosen due to its combination of rhythm, melody, and enjoyable repetition. The method used in this study is a quasi-experimental design with two groups of students: one group learning through Let’s Draw Doraemon with modified lyrics and another group learning through traditional methods such as memorization and written exercises. Data were collected through pre-tests and post-tests that measured the ability to recall the names of days in Japanese before and after the intervention. Additional data were obtained using questionnaires distributed to 20 respondents. The results of the study indicate that the group learning with the song experienced a significant improvement in vocabulary recall, with an average score increase of 45% compared to the traditional group. This finding suggests that using songs as a learning aid is effective in enhancing vocabulary retention. The implications of this study suggest that the use of songs in language learning can be applied more broadly, especially in foreign language classes. In addition to improving memory retention, this method also has the potential to increase students’ interest in learning, making it a viable alternative learning approach in both formal and informal educational settings. It is hoped that future research will explore the effectiveness of the song-based method in learning other Japanese vocabulary categories, such as months, numbers, or basic verbs, to determine whether this approach is also effective for different types of vocabulary.
subject: Articles
  topic: section
subject: media
  topic: keywords
subject: name of day
  topic: keywords
subject: song
  topic: keywords
subject: vocabulary
  topic: keywords
creator: Fadhillah Yuvindra
creator: Sitti Natasya Jhoanna
creator: Indri Dina Saputri
creator: Mini Saputri
creator: Putri Rahayuningtyas
rights: Copyright (c) 2025 HIRAMEKI
date: 2024-08-01
publication date: 2024-08-01
starting page: 21
ending page: 32

MAKNA DENOTATIF DAN MAKNA KONOTATIF YANG TERDAPAT PADA PENGGUNAAN DIKSI DALAM IKLAN SENKA PERFECT WHIP
type: item
description: This research aims to analyze the denotative and connotative meaning contained in the use of diction in the SENKA Perfect Whip advertisement. The data used was obtained from advertising text sourced from several social media. The results of the analysis show that the choice of diction in advertising not only functions as a communication tool, but also builds a product image through the meaning contained therein. The denotative meaning of the diction used directly describes the characteristics of the product, such as softness, cleanliness and moisture. Meanwhile, its connotative meaning creates an association with the typical atmosphere of Japanese culture which is synonymous with refinement and aesthetics. The diction used in the SENKA Perfect Whip advertisement is also able to arouse consumers' imagination, providing a sensory experience through words that describe the texture and sensation of using the product. Thus, the use of diction in advertising not only functions as a product description, but also as a persuasive strategy that increases the product's appeal in the beauty industry.
subject: Articles
  topic: section
subject: denotative meaning
  topic: keywords
subject: connotative meaning
  topic: keywords
subject: diction
  topic: keywords
subject: advertising
  topic: keywords
subject: SENKA Perfect Whip
  topic: keywords
creator: Nurul Aminah Nasution
creator: Arza Aibonotika
creator: Mutiara Rahmi Utami
rights: Copyright (c) 2025 HIRAMEKI
date: 2024-02-01
publication date: 2024-02-01
starting page: 15
ending page: 20

GAYA BAHASA METAFORA BERUNSUR ALAM PADA LAGU YANG DINYANYIKAN AIMER
type: item
description: This research is a qualitative research that focused to find out the types, meanings, and image schemes used in nature metaphorl expressions in Japanese. The source of data used in this research comes from song lyrics sung by Aimer in his albums entitled Walpurgis and After Dark. The data collection method in this research is the method of listening and recording, with data analysis techniques namely data reduction, data presentation, and conclusion drawing.
subject: Articles
  topic: section
subject: Aimer
  topic: keywords
subject: Metaphor
  topic: keywords
subject: Nature
  topic: keywords
creator: Farhan Effri Alhafizh
creator: Arza Aibonotika
creator: Yenny Aristia Nasution
rights: Copyright (c) 2025 HIRAMEKI
date: 2024-08-01
publication date: 2024-08-01
starting page: 9
ending page: 14

PENGGUNAAN DAN MAKNA KATA PADA GAIRAIGO DALAM LIRIK LAGU KARYA MR.CHILDREN
type: item
description: This study aims to analyze the meanings of gairaigo in the lyrics of Mr.Children's songs and how their meanings evolve within the cultural and musical context of Japan. Gairaigo, as loanwords from foreign languages, is often used in Japanese song lyrics to convey a sense of modernity, trendiness, and to add emotional depth. This research employs a descriptive qualitative approach with observation and note-taking techniques to analyze 40 gairaigo found in 28 songs from 10 albums by Mr.Children, released between 1992 and 2004. The findings reveal that most gairaigo retain their original meanings, although some undergo semantic changes in the context of song lyrics. These changes reflect cultural adaptation and add nuances that cannot be conveyed by native Japanese equivalents. This study also highlights the role of gairaigo in enriching artistic expression and conveying deeper emotions, showcasing how the Japanese language adapts to global influences while preserving its local identity.
subject: Articles
  topic: section
subject: gairaigo
  topic: keywords
subject: modern Japanese language
  topic: keywords
subject: Mr.Children song lyrics
  topic: keywords
subject: semantics
  topic: keywords
subject: word meanings
  topic: keywords
creator: Alya Putri Meirinda
creator: Arza Aibonotika
creator: Hana Nimashita
rights: Copyright (c) 2025 HIRAMEKI
date: 2024-08-01
publication date: 2024-08-01
starting page: 1
ending page: 8

ANALISIS PENGGUNAAN DANSEIGO DAN JOSEIGO DALAM DRAMA JEPANG SEBAGAI STRATEGI PEMBELAJARAN BAHASA JEPANG
type: item
description: This study aims to analyze the use of danseigo and joseigo in Japanese drama as a strategy for Japanese language learning. Danseigo, used by male speakers, and joseigo, used by female speakers, are distinct registers of language with specific characteristics. The research employs a qualitative method, with primary data sourced from the drama Karakai Jōzu no Takagi-San The Movie, supported by data from previous studies. The results show that differences in the use of danseigo and joseigo are evident in aspects such as daimeshi, shuujoshi, and kandoushi. These differences reflect personal identity, masculinity, feminism, relationships, familiarity, as well as functions in questions, emphasis, and agreement. The use of these two registers is a common feature of everyday conversations, reflecting social and gender variations in the Japanese language
subject: Articles
  topic: section
subject: danseigo
  topic: keywords
subject: Japanese
  topic: keywords
subject: Japanese drama
  topic: keywords
subject: national
  topic: keywords
creator: Nuzul Putri Fitria
creator: Tania Andreni
creator: Muhammad Daffa Ramadhan
creator: Muhammad Thoriqulhaq
creator: Sri Wahyu Widiati
rights: Copyright (c) 2025 HIRAMEKI
date: 2025-06-24
publication date: 2025-06-24
starting page: 39
ending page: 45

Representasi Budaya Kaum Muda dalam Anime Wind Breaker: Studi tentang Gaya Hidup dan Solidaritas di Perkotaan Jepang
type: item
description: This study examines how the anime “Wind Breaker” represents youth culture in Japan, focusing on lifestyle and solidarity in an urban environment. In this context, anime becomes an effective means of depicting the social dynamics and interactions between teenagers that reflect the values of friendship, courage and solidarity. This research uses a qualitative approach with descriptive analysis to explore the characters and relationships between characters in the anime and how they reflect the reality of youth life in contemporary Japan. The results show that the anime effectively portrays solidarity among teenagers in Japan, especially in episodes 1 and 3, but in episode 2 the anime shows the lifestyle of teenagers who tend to judge and condemn others, reflecting the negative side of social interaction. The results show that the anime is not only entertaining, but also provides insights into the challenges and aspirations of urban youth, as well as how they build communities and support each other in the face of various social problems.
subject: Articles
  topic: section
subject: adolescent
  topic: keywords
subject: life style
  topic: keywords
subject: solidarity
  topic: keywords
subject: wind breaker
  topic: keywords
creator: Nuradha
creator: Hardizen
creator: Nadya Yuliawati
creator: Yose Arya Putra
creator: Mutiara Azzahra
rights: Copyright (c) 2025 HIRAMEKI
date: 2025-06-24
publication date: 2025-06-24
starting page: 32
ending page: 38

BUDAYA MAKAN JEPANG SEBAGAI SARANA PENINGKATAN KETERAMPILAN BAHASA DAN MOTIVASI BELAJAR
type: item
description: Learning Japanese through culinary culture offers an innovative approach that integrates language and culture holistically. This article aims to analyze how Japanese cuisine can serve as an effective medium for improving language acquisition, learning motivation, and cross-cultural understanding. This research employs a qualitative method using library research by analyzing literature on Japanese language learning and culinary culture. Data were gathered from books, journals, proceedings, and survey reports, then thematically analyzed. The findings reveal that a Japanese culinary-based approach provides numerous benefits. Activities such as cooking and restaurant simulations enable students to learn specific vocabulary, including food ingredients and cooking tools, as well as phrases relevant to real-life situations. Japanese cultural values, such as itadakimasu and mottainai, are also introduced through dining traditions, enhancing students' cultural understanding. Additionally, the relaxed atmosphere in culinary-based learning helps students overcome communication anxiety, boosting their confidence in using Japanese. In conclusion, this approach not only improves practical language skills but also broadens students' cross-cultural perspectives, making learning more relevant, interactive, and enjoyable. The integration of Japanese cuisine into language learning presents an effective model for the globalized era.
subject: Articles
  topic: section
subject: cross-cultural
  topic: keywords
subject: culinary culture
  topic: keywords
subject: Japanese language learning
  topic: keywords
subject: learning motivation
  topic: keywords
subject: understanding
  topic: keywords
subject: vocabulary
  topic: keywords
creator: Eirene Kristine
creator: Mahsa Almira Suvi
creator: Nafaza Daffadila Febriyeni
creator: Azizah Zahra Vianez
creator: Sri Wahyu Widiati
rights: Copyright (c) 2025 HIRAMEKI
date: 2025-06-24
publication date: 2025-06-24
starting page: 25
ending page: 31

PENGARUH KONTEN YOUTUBE TERHADAP PEMBELAJARAN BAHASA DAN BUDAYA JEPANG
type: item
description: YouTube has become one of the popular platforms that allows quick access to educational content, especially in foreign language learning, which can enhance learners' knowledge. Therefore, the researcher was interested in evaluating the influence of YouTube content on Japanese language and culture learning in university students. This study used a survey method consisting of twenty respondents to evaluate college students' preferences for specific YouTube channels, and analyse their impact on vocabulary acquisition, cultural understanding, and desire to learn. Data was collected through an online questionnaire and analysed descriptively using pie charts and tables. The results showed that sixty per cent of respondents believed that YouTube could improve vocabulary, thirty per cent said that they understood Japanese culture better, and ten per cent said that their motivation to study increased. The Nihongo Mantappu channel was particularly popular due to its relaxed but educational approach. This study shows that YouTube is an effective tool to help university students learn Japanese language and speaking skills and other aspects of learning. Further research could involve more respondents and look at more diverse content, such as cultural video blogs and grammar tutorials.
subject: Articles
  topic: section
subject: culture Japan
  topic: keywords
subject: Learning
  topic: keywords
subject: Language
  topic: keywords
subject: Youtube
  topic: keywords
creator: Anisa Julianti
creator: Ihwan Nuriman
creator: Maya Chosin
creator: Mhd. Anwar Rasyid
creator: Sri Wahyu Widiati
rights: Copyright (c) 2024
date: 2024-02-01
publication date: 2024-02-01
starting page: 17
ending page: 24

DIPLOMASI BUDAYA LEWAT KULINER SUSHI VS RENDANG
type: item
description: Diplomacy is an art to prioritize interests in maintaining relations with other countries. One way that can be taken is through cultural diplomacy through culinary arts. This diplomacy is included in the type of soft diplomacy which is considered the most effective in achieving the interests of a country because its implementation is carried out peacefully without any element of coercion. Soft diplomacy is the ability to get what we want through attraction rather than coercion (Joseph S. Nye: 2006). The research method is qualitative. How Japan and Indonesia have diplomacy through their special foods, namely sushi and rendang, is the point in this article. The results of this study are: 1) introducing each other's culinary culture, namely sushi and rendang, 2) influencing public opinion, 3) avoiding conflict, 4) instilling mutual trust, 4) saving the nation's assets, 5) being able to love culture more.
subject: Articles
  topic: section
subject: culinary
  topic: keywords
subject: culture
  topic: keywords
subject: diplomasi
  topic: keywords
subject: sushi
  topic: keywords
creator: Tiara Saputri Darlis
creator: Somadi Sosrohadi
rights: Copyright (c) 2024
date: 2025-06-24
publication date: 2025-06-24
starting page: 8
ending page: 16

DEWA YANG BERHUBUNGAN DENGAN GUNUNG DALAM ANIME NATSUME YUUJINCHOU KAJIAN ETNOLINGUISTIK
type: item
description: Language is a tool used by humans to communicate with each other. The use of language in society daily life to fulfill all their needs has been passed down from generation to generation. The habits that are carried out continuously and from generation to generation give birth to a culture in society. In traditional Japanese culture, there is Kami (神) which is a deity in Shinto belief. Kami (神) is reflected in an anime titled Natsume Yuujinchou by director Takahiro Omori. This anime is related to ethno linguistics. Through ethno linguistics, we discuss various points of view on the meaning of the Kami (神) lexicon related to mountains in tne anime Natsume Yuujinchou and their representations in the culture of people in the Japanese region. This study aims to explain the meaning of mountain deity in anime Natsume Yuujinchou. This study uses data taken from direct dialogue contained in the anime Natsume Yuujinchou. Reseacrher uses a qualitative descriptive approach using the free-of-change listening method (SBLC) and note-taking techniques. The results of this study indicate that in the anime there are several different mentions of the meaning of the mountain deity, namely saegami, yamagami, yama no kami, and ta no kami.
subject: Articles
  topic: section
subject: Keywords: : ethnolinguistics, kami (神, lexicon, natsume yuujinchou, shinto
  topic: keywords
creator: Aida Sofie Siddall
creator: Lady Diana Yusri
creator: Darni Enzimar Putri
rights: Copyright (c) 2025 HIRAMEKI
date: 2025-06-24
publication date: 2025-06-24
starting page: 1
ending page: 7